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Thumbnail format

NOTE

Some data in this format is endian-dependant.
Check out Basic Info.md for more info.

World Info structure

NameSize (in bytes)Description
HeaderVariable/NoneDoesn't always exist, size and availability depends on console.
ThumbnailVariable (Rest of file)PNG thumbnail of what the player was seeing on logout
NameSize (in bytes)Description
World NameVariableUTF16 null terminated string
MemoryVariable (Rest of data after World Name)Random data that got written into the file buffer, this data is useless. example image: Dexrn_imhex-gui_a8ZYtlf2uY_10-07-2024_10_28_02_498_PM

World Thumbnail

NameSize (in bytes)Description
Image dataVariableThumbnail of the image
World metadataVariable (in PNG)Contains world metadata, in a tEXt chunk.

World Metadata

NOTE

The way tEXt chunks work seems to be key value, the way 4J does it is really weird, where they use the key and value as one string of key value pairs.

KeyDescription
4J_SEEDWorld seed
4J_HOSTOPTIONSHost options, format is unknown
4J_TEXTUREPACKSeems to be the previously chosen texture pack
4J_EXTRADATAUnknown
4J_BASESAVENAMESeems to only be used on MCS files
4J_#LOADSUnknown
4J_EXPLOREDCHUNKSSeems to only exist on versions that use split saves

Contributors

The avatar of contributor named as Dexrn ZacAttack Dexrn ZacAttack
The avatar of contributor named as ZacAttack ZacAttack

Changelog

Contributors



Documentation page was setup by DexrnZacAttack.