Options File
NOTE
The options file usually uses bitfields to store multiple options in one byte.
Many are unknown or flat out incorrect as I (DexrnZacAttack) just changed settings and watched the file data to see what changed.
Options File structure (as of latest Wii U Edition version)
Name | Size (in bytes) | Description |
---|---|---|
Unknown | 0x03 | |
Music Volume | 0x01 | How loud the music is in-game |
Sound Volume | 0x01 | How loud the sounds are in-game |
Game Sensitivity | 0x01 | How sensitive the joystick is when looking around |
Gamma | 0x01 | Brightness |
Unknown | 0x01 | |
Bitfield 1 | 0x02 | |
Unknown | 0x46 | |
Selected Skin Pack | 0x01 | Which skin pack is currently in use |
Selected Skin | 0x01 | Which skin is currently in use from the selected skin pack |
Interface Sensitivity | 0x01 | How sensitive the joystick is when moving the cursor around in menus |
Interface Opacity | 0x01 | |
Unknown | 0x02 | |
Bitfield 2 | 0x01 | |
Bitfield 3 | 0x01 | |
Bitfield 4 | 0x01 | |
Bitfield 5 | 0x01 | Not known what these correspond to yet |
Unknown | 0x38 | |
Language | 0x02 | Language of the game, seems to be a bitfield, not sure though |
Unknown | 0x12 | |
Controls | 0x19 | Controller bindings |
Settings Bitfield 1
Name | Size (in bits) | Description |
---|---|---|
Vertical Splitscreen | 0x01 | Changes splitscreen to span vertically instead of horizontally |
Splitscreen Nicknames | 0x01 | |
Hints | 0x01 | Show item hints when you get new items (I think?) |
Autosave Interval | 0x04 | How long to wait before automatically saving the game |
Unknown | 0x01 | |
South Paw | 0x01 | Left-handed controller bindings |
Invert Look | 0x01 | |
Unknown | 0x03 | |
View Bobbing | 0x01 | |
Difficulty | 0x01 | Not sure, todo: double check |
Settings Bitfield 2
Name | Size (in bits) | Description |
---|---|---|
Unknown | 0x02 | |
Auto Jump | 0x01 | Whether or not to automatically jump when walking into a block |
Unknown | 0x01 | |
Display Game Messages | 0x01 | |
Display Save Icon | 0x01 | Show save indicator when saving |
Elytra Rolling | 0x01 | Whether or not to roll the camera when turning while flying with an Elytra |
Glide Ghost Path | 0x01 | Whether or not to show the glide ghost's path when playing solo Glide |
Settings Bitfield 3
Name | Size (in bits) | Description |
---|---|---|
Show Hand | 0x01 | |
Custom Skin Animation | 0x01 | |
Show Death Messages | 0x01 | Enable/Disable messages on death |
Hud Size | 0x02 | Size of the HUD |
Animated Character | 0x01 | (weird, sounds like it would collide with Custom Skin Animation? TODO: Double check) |
Settings Bitfield 4
Name | Size (in bits) | Description |
---|---|---|
Unknown | 0x02 | |
Classic Crafting | 0x01 | Use java-style crafting instead of default crafting menu |
Cave Sounds | 0x01 | Enable/Disable cave sounds |
Game Chat | 0x01 | Enable/Disable game chat |
Minecart Sounds | 0x01 | |
Glide Ghost | 0x01 | Whether or not to show the glide ghost's when playing solo Glide |
Unknown | 0x01 |
Controls
Name | Size (in bytes) | Default binding (Wii U) |
---|---|---|
Jump | 0x01 | A (0x02) |
Use | 0x01 | Left Trigger (0x0C) |
Action | 0x01 | Right Trigger (0x0B) |
Cycle Left | 0x01 | Left Bumper (0x0A) |
Cycle Right | 0x01 | Right Bumper (0x09) |
Inventory | 0x01 | X (0x04) |
Drop | 0x01 | B (0x01) |
Sneak | 0x01 | Right Joystick (0x0D) |
Crafting | 0x01 | Y (0x03) |
Switch Perspective | 0x01 | Left Joystick (0x0E) |
Fly Left | 0x01 | DPad Left (0x05) |
Fly Right | 0x01 | DPad Right (0x06) |
Fly Up | 0x01 | DPad Up (0x07) |
Fly Down | 0x01 | DPad Down (0x08) |
Sprint | 0x01 | Unbound (0x00) |
Pick Block | 0x01 | Unbound (0x00) |
Spectate Previous Player | 0x01 | Left Bumper (0x0A) |
Spectate Next Player | 0x01 | Right Bumper (0x09) |
Spectator Taunt | 0x01 | Right Trigger (0x0B) |
Cancel Spectating | 0x01 | B (0x01) |
Confirm Ready | 0x01 | Y (0x03) |
Map Vote | 0x01 | B (0x01) |
Glide Restart Section | 0x01 | Y (0x03) |
Glide Restart Race | 0x01 | B (0x01) |
Glide Look Behind | 0x01 | X (0x04) |
Contributors
Dexrn ZacAttack