Player entity information. See Entity Format for details. It is missing the id tag and has additional elements.
RandomSeed
LongTag
Random number providing the Random Seed for the terrain.
SizeOnDisk
LongTag
Estimated size of the entire world in bytes.
SpawnX
IntTag
X coordinate of the world’s spawn position. Default is 0.
SpawnY
IntTag
Y coordinate of the world’s spawn position. Default is 64.
SpawnZ
IntTag
Z coordinate of the world’s spawn position. Default is 0.
StorageVersion
IntTag
Version of Bedrock Edition NBT, is 3.
Time
LongTag
Stores the current “time of day” in ticks. There are 20 ticks per real-life second, and 19200 ticks per Minecraft daylight cycle, making the full cycle length 16 minutes—4 minutes shorter than the standard 20 minute daylight cycle.
dayCycleStopTime
LongTag
Determines the tick the daylight cycle is paused at. Values at or above 2,147,483,648 (231) result in the daylight cycle not being paused. Default value is 5,000 in creative mode, and 18,446,744,073,709,551,615 (264-1) in survival mode.
spawnMobs
IntTag
Disable (0) or enable (1) mob spawning.
Player Data
Tag Name
Tag Type
Description
Armor
ListTag of CompoundTags
Each CompoundTag in this list defines a piece of armor that the player is wearing. This is a list with length 4 - for helmet, chestplate, leggings, and boots.
Dimension
IntTag
The dimension the player is in. 0 is the Overworld.
Inventory
ListTag of CompoundTags
Each TAG_Compound in this list defines an item the player is carrying or holding.
Score
IntTag
The score of the player.
Sleeping
ByteTag
1 or 0 (true/false) - true if the player was in a bed when this tag was saved; has no effect on whether the player is in a bed when they log in.
SleepTimer
ShortTag
The number of ticks the player had been in bed when this tag was saved. No effect.
SpawnX
IntTag
X coordinate of the player’s spawn position. Default is 0.
SpawnY
IntTag
Y coordinate of the player’s spawn position. Default is 64.
SpawnZ
IntTag
Z coordinate of the player’s spawn position. Default is 0.
abilities
CompoundTag
The abilities this player has.
Armor Data
Tag Name
Tag Type
Description
id
ShortTag
Item or Block ID.
Damage
ShortTag
For armor, the amount of wear they have suffered. The maximum durability of the armor means undamaged. When the Damage reaches 0, it breaks and disappears.
Count
ByteTag
Number of items stacked in this inventory slot. Any item can be stacked, including tools. Range is 1-255. Values above 255 are not displayed in-game.
Inventory Data
Tag Name
Tag Type
Description
id
ShortTag
Item or Block ID.
Damage
ShortTag
For armor, the amount of wear they have suffered. The maximum durability of the armor means undamaged. When the Damage reaches 0, it breaks and disappears.
Count
ByteTag
Number of items stacked in this inventory slot. Any item can be stacked, including tools. Range is 1-255. Values above 255 are not displayed in-game.
Slot
ByteTag
Indicates which inventory slot this item is in.
Abilities Data
Tag Name
Tag Type
Description
mayfly
ByteTag
1 or 0 (true/false) - true if the player can fly.
flying
ByteTag
1 or 0 (true/false) - true if the player is currently flying.
invulnerable
ByteTag
1 or 0 (true/false) - true if the player is immune to all damage and harmful effects except for void damage.
mayBuild
ByteTag
1 or 0 (true/false) - true if the player can place and destroy blocks.
instabuild
ByteTag
1 or 0 (true/false) - true if the player can instantly destroy blocks.