Tile Entity Format
Chest
- A tile entity.
- id: The id of this tile entity. In this case
Chest
- x: The X position of this tile entity.
- y: The Y position of this tile entity.
- z: The Z position of this tile entity.
- Items: List of CompoundTags, one for each item stack in the container.[1]
- A item stack.
- Slot: The slot the item is in.
- id: The item ID.
- Damage: The item's data value, or damage value for tools.
- Count: The number of this item in the stack. Range -128 - 127. Values less then 2 are not displayed in-game.
- A item stack.
- id: The id of this tile entity. In this case
Dispenser
Added in Beta 1.2
- A tile entity.
- id: The id of this tile entity. In this case
Trap
- x: The X position of this tile entity.
- y: The Y position of this tile entity.
- z: The Z position of this tile entity.
- Items: List of CompoundTags, one for each item stack in the container.
- A item stack.
- Slot: The slot the item is in.
- id: The item ID.
- Damage: The item's data value, or damage value for tools.
- Count: The number of this item in the stack. Range -128 - 127. Values less then 2 are not displayed in-game.
- A item stack.
- id: The id of this tile entity. In this case
Furnace
- A tile entity.
- id: The id of this tile entity. In this case
Furnace
- x: The X position of this tile entity.
- y: The Y position of this tile entity.
- z: The Z position of this tile entity.
- Items: List of CompoundTags, one for each item stack in the container.[1]
- A item stack.
- Slot: The slot the item is in.
- id: The item ID.
- Damage: The item's data value, or damage value for tools.
- Count: The number of this item in the stack. Range -128 - 127. Values less then 2 are not displayed in-game.
- A item stack.
- BurnTime: Number of ticks left before the current fuel run out.
- CookTime: Number of ticks the item has been smelting for. The item finishes smelting when this value reaches 200 (10 seconds). It is reset to 0 if BurnTime reaches 0.
- id: The id of this tile entity. In this case
Monster Spawner
Added in Infdev 20100625-1917
- A tile entity.
- id: The id of this tile entity. In this case
MobSpawner
- x: The X position of this tile entity.
- y: The Y position of this tile entity.
- z: The Z position of this tile entity.
- EntityId: The id of the entity this spawner spawns.
- Delay: Number of ticks until the next spawn. If 0, it spawns immediately when a player enters its range. Has a random value set after spawning.
- id: The id of this tile entity. In this case
Noteblock
Added in Beta 1.2
- A tile entity.
- id: The id of this tile entity. In this case
Music
- x: The X position of this tile entity.
- y: The Y position of this tile entity.
- z: The Z position of this tile entity.
- note: The pitch of the note block.
- id: The id of this tile entity. In this case
Sign
Added in Infdev 20100607
- A tile entity.
- id: The id of this tile entity. In this case
Sign
- x: The X position of this tile entity.
- y: The Y position of this tile entity.
- z: The Z position of this tile entity.
- Text1: First row of text.
- Text2: Second row of text.
- Text3: Third row of text.
- Text4: Fourth row of text.
- id: The id of this tile entity. In this case
Notes
- Items in containers in
Infdev 20100327
don't save due to a bug that causes the list to always be empty, without the use of external editors to hack items into the container.