LCE Saving
Saves in LCE are stored in a file under a few different names, such as savegame.dat, depending on the console. The save file contents are similar to the world folder in Java Edition, with a few minor differences.
They are also compressed with different compression methods depending on the console.
If you're on a newer-gen console, specifically PS4, Xbox One, and Nintendo Switch, the Region files are saved in seperate files outside of the main save file, known as a split save.
Table of contents
- Save Format
- Pre-release Save Format - Versions 0033 and 0035
- Save File Versions - The version part of the save file header in each Xbox 360 Edition TU
- Split Saves
Check out the Menu/Sidebar for other stuff not mentioned here.
Save file names
| Console | Name | Example (if needed) |
|---|---|---|
| Xbox 360 (dat) | savegame.dat | |
| Xbox 360 (bin) | Save{YYYY-MM-DD-HH-MM-SS}.bin | Save20230524072953.bin |
| PS3 | GAMEDATA | |
| PS Vita | GAMEDATA.bin | |
| Wii U | {numbers} | 221122091644 |
| Xbox One | GAMEDATA | |
| PS4 | GAMEDATA | |
| Nintendo Switch | {numbers}.dat | 240408080958.dat |